Summary
A versatile and highly skilled Programmer / Technical Animator having proven expertise in all aspects
of software development and animation.
Skills and Abilities
| Core Competencies |
| Creative Problem Solving | User Interface Design | Pipeline Optimization | Project Management | Documentation | Debugging |
| Programming & Scripting |
| Max Script | C++ | SVN | XUL / XBL | HTML | CSS |
| MEL Script | Torque Script | CVS | JavaScript | PHP | ASP |
| HLSL / CG Shaders | Java | Visual Source Safe | | | |
| Graphics |
| 3D Studio Max | Torque Constructor | VRay | Photoshop | After Effects | Director |
| Maya | QERadiant | Smedge | Illustrator | Premiere | ZBrush |
| 3Delight (Renderman) | Valve Hammer | | | | |
Education
| Computer Animation Post Graduate |
Sheridan Institute of Technology and Advanced Learning |
| BA in Art & Art History |
University of Toronto & Sheridan Institute of Technology and Advanced Learning |
| OAC & OSSD Diplomas |
Oakville Trafalgar High School |
| Animation Basics I & II |
Sheridan Institute of Technology and Advanced Learning |
Work Experience
- Vizible Inc., Toronto ON
- Developer (2008)
- Vizible is a software company developing an object-oriented assembly model for representing
media in a 3D environment.
- Scripting in JavaScript and XUL to improve the user interface in the AT&T Pogo web browser
- Creating new interactive 3D User Interfaces to visualize browser bookmarks as screenshots
- Setting up a new photo album application based off of Mozilla.org's XULRunner technology
- Researched and implemented new methods to speed up the web browser
- http://www.vizible.com/
- View22 Technology Inc., Richmond Hill ON
- Senior Artist (2006 - 2007)
- View22 is a provider of 3D Web solutions
enabling customers to visualize, configure, and purchase products through an intuitive 3D
experience.
- Creating tools in MaxScript to improve artist work-flow
- Creating 3ds Max Plugins in C++ to improve artist work-flow
- Creating 3D Models for clients such as Bayer, Landscape Structures and Thermo Fischer
- Creating 3D renderings of sinks for Kohler
- Implemented Renderman render servers for Landscape Structures playgrounds and Autodesk Inventor & Intent
- http://www.view22.com/
- Genesis Worldwide, Mississauga ON
- Lead Programmer/3D Artist (2005 - 2006)
- Genesis is a leading provider of structural light steel framing technologies.
- Creating a 3D Building walkthrough system using the Torque Engine
- Creating Max Scripts to convert Architectural Drawings to the Game Engine format
- Programming a web browser plugin to view 3D houses in realtime
- http://www.genesistp.com/
- I-mmersion Inc., Toronto ON
- 3D Artist (2005)
- I-mmersion produced custom 3D movies and games for the public and private sectors.
- Modelling the city Niagara falls in 3D for the Torque Engine
- Animating models, particles, and cameras for the Expo2005 Virtual Canada Exhibit in Japan
- Mingu Productions, Toronto ON
- 3D & 2D Artist (2004)
- Mingu creates customer centric sales and marketing solutions.
- Creating 3D renderings based off of Architectural Drawings for Canderal Stoneridge
- Photoshopping people into 3D renderings for Ciccone Simone Inc.
- Rafael + Bigauskas Architects, Toronto ON
- 3D Artist (2002 - 2003)
- An architectural firm specializing in multi-housing developments.
- Creating 3D Visualizations of building designs
- CYBERWORLD International, Mississauga ON
- 2D & 3D Artist / Developer / Quality Assurance (1999 - 2001)
- CYBERWORLD created a 3D web browser which enabled you to create interactive multimedia worlds on the web
- Developer & Technical Director on Pokémon 2000 game for Warner Brothers
- Creating a small single player games to demonstrate the technology
- Working as C++ programmer on the CYBERWORLD paint program "Imager"
References provided upon request