Summary
Game Developer: I am a versatile and skilled worker with a broad range of
experience as a software developer with additional expertise as a technical animator.
Skills and Abilities
| Core Competencies |
| Creative Problem Solving | User Interface Design | Pipeline Optimization | Small Project Management | Debugging | Framework Design & Implementation |
| Programming & Scripting |
| C# | C++ | Max Script | MEL Script | XUL / XBL | Torque Script |
| SVN | CVS | Visual Source Safe | Flex | | |
| Game Engines & Graphics |
| Unity 3D | Torque | 3D Studio Max | Maya | Photoshop | Illustrator |
| VRay | 3Delight (Renderman) | Valve Hammer | Torque Constructor | | |
| Other Experience
|
| HLSL / CG Shaders | ZBrush | Mudbox | Mental Ray | Perl | Java |
| HTML | CSS | JavaScript | PHP | ASP | Flash |
| Smedge | Premiere | After Effects | Director | NSIS Installer | Install Shield |
Education
| Computer Animation Post Graduate |
Sheridan Institute of Technology and Advanced Learning |
| BA in Art & Art History |
University of Toronto & Sheridan Institute of Technology and Advanced Learning |
| OAC & OSSD Diplomas |
Oakville Trafalgar High School |
| Animation Basics I & II |
Sheridan Institute of Technology and Advanced Learning |
Work Experience
- Ganz Interactive, Toronto ON
- Core Game Developer (2009 - Present)
- Ganz manufactures toys with digital games. They are best known for their Webkinz line of stuffed animals.
- http://www.ganz.com/
- Designed and implemented animation trees used by all in-game characters
- Produced a character rig that was fully customizable and allowed for dynamic clothing and texturemaps
- Collaborated in the creation of the base framework used by all game developers on the project
- Team Lead Assistant - managing multiple developers creating a client for a 3D MMO
- Implemented Import and Export tools to carry additional information from 3DStudio Max into Unity
- Vizible Inc., Toronto ON
- Developer (2008)
- Vizible is a software company developing an object-oriented assembly model for representing
media in a 3D environment.
- http://www.vizible.com/
- Scripted in JavaScript and XUL to improve the user interface in the AT&T Pogo web browser
- Created interactive 3D User Interfaces to visualize browser bookmarks as thumbnails
- Setup a new photo album utilizing Mozilla.org's XULRunner technology
- View22 Technology Inc., Richmond Hill ON
- Senior Artist (2006 - 2007)
- View22 is a provider of 3D Web solutions
enabling customers to visualize, configure, and purchase products through an intuitive 3D
experience.
- http://www.view22.com/
- Created tools in MaxScript to speed up the artists work-flow
- Created a 3ds Max Plugin in C++ to reduce the number of applications needed to export models
- Created 3D Models for clients such as Kohler, Bayer, Landscape Structures and Thermo Fischer
- Implemented Renderman render servers for Landscape Structures playgrounds and Autodesk Inventor & Intent
- Genesis Worldwide, Mississauga ON
- Lead Programmer/3D Artist (2005 - 2006)
- Genesis is a leading provider of structural light steel framing technologies.
- http://www.genesistp.com/
- Created a 3D Building walkthrough system using the Torque Engine
- Created Max Scripts to convert Architectural Drawings to the Game Engine format
- Programmed a web browser plugin to view 3D houses in realtime
- I-mmersion Inc., Toronto ON
- 3D Artist (2005)
- I-mmersion produced custom 3D movies and games for the public and private sectors.
- Modelled the city of Niagara falls in 3D for the Torque Engine
- Animated models, particles, and cameras for the Expo2005 Virtual Canada Exhibit in Japan
- Mingu Productions, Toronto ON
- 3D & 2D Artist (2004)
- Mingu creates customer centric sales and marketing solutions.
- Created 3D renderings based off of Architectural Drawings for Canderal Stoneridge
- Photoshopped people into 3D renderings for Ciccone Simone Inc.
References provided upon request